Did... did I win? XD
Really great piece of work here. Had me literally laughing out loud at parts.
Everything went so well together, even though the whole product was a tad... odd. Hehe
Good job. =3
Did... did I win? XD
Really great piece of work here. Had me literally laughing out loud at parts.
Everything went so well together, even though the whole product was a tad... odd. Hehe
Good job. =3
This made me giggle. The variety of ingredients is absurd (rubber chicken revolver boot pizza?) to the point of hilarity, especially when you consider you could go out of your way to make a "normal" dish. The condiments were a bit... unnerving. And being able to save a picture of whatever, ahem, creative food you could come up with is a great touch.
But... It got boring quickly. Ridiculous cooking alone can only go so far, without any kind of win/lose mechanic. Plus, the orders seemed to just swamp you, unless the point of that is to rush you into just throwing crap together. Which I did after a while, multitasking and all, but still couldn't keep up, but it didn't hurt the reviews, apparently. =P
The music is really nice & fitting, and the artwork is great, too.
In short, I don't regret playing this at all; it was fun, though there's not too much replay value.
A bit more motivation/goals would make this for me, but this is still a pretty good and amusing game as it stands.
I suppose this would be a decent way to kill time during a break at work or something, but as has already been said, there's no sense of reward for creating a world. I messed around for a little bit, and upon having realized that the extent of this game is essentially blocky doodling, I quickly lost interest.
Some form of interactivity would add at least a star to this.
Also, why not have several layers for tiles, so you can cut down on the number of preset combos (ie, grass with stone, ladder with wood), AND increase the breadth of what the player can create? Even having fore and background layers would make it a lot more interesting to create stuff.
All that being said, the game does look fairly polished and neat, and I really like the minecraft-iness to the tileset.
The ability to see and rate the saves of others is a really neat concept, too, though this still remains lacking due to the aforementioned level of interactivity.
All in all, I wouldn't mind seeing this expanded upon, and believe this has a decent bit of potential.
So, I wonder how it feels to have made a LEGENDARY game?
Seriously, though; there probably isn't a person on the internet who hasn't shaken their fist at Madagascar in vain frustration. So addicting and, ahem, satisfying.
One big problem is how HARD it is to actually get everyone,but oh well. I just killed billions of people. Mwuhahaha.
Brutally hard and excellent game this is. I have always been terrible at it. hah
Has it been 11 years already? Whew, time flies.
This guy's pretty fit, running nonstop for miles.
Still such a fun and addicting game after all this time. Woo!
Great gameplay, though the controls can glitch out and half the time I was stuck in a wall shooting at nothing in particular. Dunno if it's on my end w/ good ol' flash in firefox, but that's definitely a huge issue.
this one takes me back... hehe.
anyone else once play this for an entire night?
really fun and addictive, plus the music, although repetitive, is epic.
although it would be really nice to have both a wider view and a speedometer, because I'm pretty sure my turtle hit mach 15 or something... XD
This is my music page. I will upload my music and music-related things to it. I appreciate (constructive!) criticism, thank you. I believe music can change the world. It changed me, and I'm a stubborn ass.
Age 31, Male
Man of Mystery
Warsaw, IN
Joined on 6/29/14